“I came up [with] the idea called ‘camera’ in MGS1,” the tweet begins, although I’m almost certain cameras were around for quite some time before 1998. However, it’s interesting to consider where his train of thought here ends up. At first, it seems as if he’s discussing an ordinary third-person camera in a video game. But then… “Photo can be taken by POV, color change is possible, save it after compressing into JPEG,” he continues. All pretty standard, most of us know how to save a good old JPEG. But that next bit: “I also added psychic photo. lol.” What? Fortunately, he elaborated, or at least attempted to (obviously, because how on earth would we know what a “psychic photo” was if he didn’t): I’m not quite sure what a non-existence thing is either - perhaps a real-life BT, I mused, but nope. It seems that it was possible to take photos in Metal Gear Solid 1 in such a way that the faces of staff members who worked on the game would crop up - thus “psychic photos,” which could apparently be exorcised, like some sort of demon. Nice one. Anyway, from these tweets we can see that Kojima’s been interested in the idea of in-game photos since the Metal Gear Solid camera from 1998. As a result, it will be intriguing, at the very least, to see how the photo mode in Death Stranding pans out - especially given that we noted its incredible prettiness in our Death Stranding review. If you think psychic photos are weird, get a load of our Death Stranding plot summary. And if you want to see these psychic photos for yourself, check out our list of the best Metal Gear Solid games.