It all comes down to the things From Software prioritizes, says Miyazaki: It makes sense that the graphics are there to serve whatever systems the developer comes up with. Demon’s Souls and its progeny use gameplay to create a specific vibe which the graphics must fit. Still, the graphics are a big part of what makes their atmosphere second to none in this industry. It’s why Bluepoint’s Demon’s Souls remake saw praise for its visuals, but also was dinged for its often-inconsistent style. Elsewhere in the interview, Miyazaki explains that he didn’t play the remake for the simple reason that he doesn’t like to go back to games he worked on before: Miyazaki’s team doesn’t appear to have anything to worry about with Elden Ring, though, as it looks fantastic and hopes to take the formula they popularized new places. It also will look gorgeous thanks to ray tracing support it will receive in a future patch.